Kinect companion mobile application for beginner yoga practitioners.

Remote learning has made building connections with fellow peers incredibly difficult. With all organizations, classes and jobs being completely remote, it’s really hard for students to feel connected and feel that sense of belonging with their university and student community. Especially for new students, it’s become even more difficult for them to become involved in campus organizations because there is a lack of direction for how they can go about doing this.
Oct. 2020 - Dec. 2020
Junshu Liu, Gurudutt Perichetla, Nikki Mehrjerdian
A mobile application to help make university clubs and events more accessible to students while also helping students meet and engage in conversations with one another remotely.
Miro, Figma

How might we create an engaging onboarding experience for new students to become more familiar with the university?


Customized Programs

Users can select which type of program they would like to participate in and which best fits their schedule and goals.

Feedback & Progression

Providing users with data about their workouts and allowing them to review recordings of sessions to check progress over time while providing self-feedback. 

Projected Display

Using the motion sensors of Kinect, the user's projection is displayed alongside the workout instructor, eliminating the need to use a mirror to observe posture during the workout.
01 Research
Literature Review
Competitive Analysis
User Interviews
02 Design
Hi-fi Designs  
03 Evaluation
Design Iterations
Interactive Prototype
Literature Review

How do people get involved with yoga?

Yoga is a popular and powerful physical, mental and spiritual practice that has many health benefits. However, based on the ethnographic research provided by a partner, it is evident that getting involved in traditional yoga can be a challenge for beginners, especially for busy and financially restricted college students. Through participating in two studio classes and interviewing class participants, my partner found that many beginners struggle to follow the instructor and constantly have to keep looking up from their positions to see how to hold a pose. This combined with lack of familiarity with yoga vocabulary and names caused frustration and hindered what participants hope to be a meditative experience. 
Some additional findings from my partner's research included:
  • Constantly trying to catch up by peeking at other participants, which resulted in inaccuracy of postures​
  • Feeling alone and embarrassed as the only beginner in class
  • Uncertainty about progress as there was no feedback from class instructor
  • Concern about being able to continue practice as studio classes are very costly and timely
Competitive Analysis

What are some existing yoga programs designed for beginners?

After analyzing findings from the field research, I conducted a competitive analysis to see what options are available for yoga beginners that don't include studio classes and how they address some of the highlighted issues. 

MIRROR Interactive Fitness

  • Allows users to follow along workout while watching the instructor and themselves at the same time
  • Customizable and adjustable to meet user's fitness goals 
  • Very expensive ($1,495)

Mobile apps and YouTube videos

  • Most mobile applications offer limited access to free content
    • Paid content is typically around $5+ per month​
  • YouTube has hundreds of free video content aimed at beginners, however they're not 
  • The downside to both mobile apps and videos is that the user is not able to customize their experience and
    • They also have to follow along through a tv, laptop or mobile device without being able to focus on their own form
With the research provided to me, my task was to design an experience that would address the design implications beginners face with this practice. Based on this field research, I created Yoga Flow for Xbox Kinect that addresses the following:
Costly memberships
Time commitments
Clarity of instructions and feedback
Gradual progression through repetition

How does Yoga Flow work?



This app is designed to work on Xbox Kinect to provide new practitioners with a fully integrated yoga experience. Through the smart motion sensor technology imbedded in the Kinect, users will be able to see themselves on the projected display while doing the workout so they can focus on their posture. This way, users can easily follow along with the instructor while monitoring their own posture without having to constantly look back and forth from a mirror to a screen. Having everything displayed in one place will ease the process for and eliminate feelings of disorientation for beginners.


Mobile App

The accompanying app allows users to have total control over their yoga experience. The key features include enrolling in a customized program that best fits the user's needs and goals, including different levels for beginners and intermediate yoga practitioners, targeted practice to focus on better improving poses learned in the core programs, and progress tracking. In addition, the app allows users to record workouts to review later and watch their progress as they participate in the programs
Following the informed ideation, I sketched out a few iterations of the main features of the companion application and decided to design a simplistic interface that would encourage users to explore programs to find what works best for them. Below are some of the final design wireframes.
Style Guide
My goal with the interface design of this app was to convey a sense of peacefulness. Since yoga is a mindful practice that focuses on spirituality and inner self, I chose colors that would represent tranquility. 
Hi-fi Designs
Users can select which type of program they would like to participate in and which best fits their schedule and goals. 
Targeted Practice Programs​ are offered to aid the gradual learning process and ​allow for repetition of moves to better understand how to execute them.
Interactive Prototype
What I Learned
Since this was my first time working with ethnographic research gathered by someone else, I faced several challenges early on in the process where I had to consult my partner with questions to further understand the data gathered. 
Also given the time constraint of this project, I plan to expand the interfaces and conduct usability testing with the target audience in the future to better understand how the solution can be improved. 
All   /   Mentors@GT   /   LanguageX   /   Sea Turtle Adventure   /   Classcade

© Nikki Mehrjerdian 2020